7/12/2023 0 Comments Next jewel quest game coming outFor example, you might find yourself up against a grid with a line of three squares stretching off the bottom. The shapes the grids take get incredibly tricky, too.īut the niggles soon become a footnote to what turns out to be a very enjoyable little puzzler, as the developer introduces grids with twists (and holes, and burrows), forcing you to scheme appropriate chain reactions to convert difficult-to-reach squares to gold. Zoo Keeper on the DS's brilliant fluidity owed so much to being able to move other tiles while things were still unfolding elsewhere on the grid - given that these little tile-swappers are practically a genre of their own now, you'd think they'd be nicking each other's best ideas (particularly since the fonts used in Jewel Quest suggest iWin's not averse to casual thievery). For example, you swap tiles by selecting one with A and pushing the direction you want to send it on the analogue stick or d-pad, but you can't perform these actions while relics are disappearing or chain-reacting. In fact, if you've any experience of the other games I've mentioned, it's boringly simple, and you'll sit there wondering what the fuss is about, and bemoaning silly little oversights. Well, actually, to begin with it is as easy as it sounds. Whenever you get some relics to vanish, the squares underneath them change to gold, and you clear each stage by turning the whole lot to gold, which isn't as easy as it sounds. Instead, you're trying to create a line of relics on every square on the grid. The difference between Jewel Quest and the games whose central mechanic it's riffing on is that here you're not trying to reach a score or clear the decks (indeed, you can't clear them), or even trying to top up a timer. You get infinite continues, but you lose your points if all your lives disappear. As with Bejeweled/Zoo Keeper/et al, you can only swap around two adjacent tiles, and you can only do so if you're creating a line of three or more. The point is to manipulate squares on a grid, each of which has a little "relic" on it, so that you can create lines of three or more identical relics, which then disappear. But, as I say, none of this is the point. "Endeavor Societies church addition Christian pledge following special ways which they forward ever held before member For sake character future success Tleyquiyahuillo etc." Insert game. I got to the point where even Googling these things became boring).įortunately Jewel Quest is not exactly story driven, although I certainly enjoyed the little interludes - at least until they gave up even trying for a consistent narrative and just starting pasting Chuchill quotes, giving the game the air of a spam email. The "Popol Vuh" remains something of a mystery (i.e. As vicious as she is known to be, surely she will reward me for freeing her children." Later your quest descends into the selfish pursuit of the "Stelae", which is apparently some sort of tablet containing the meaning of life made out of molten aluminium. The Popol Vuh speaks about how she birthed Cabrakan and Zipacna. "If I'm not mistaken, the creature who emerges is the dreaded Chimalmat, she with the eyes of ruby and lust of vengeance. Later it's "Welcome to Tleyquiyahuillo, twinned with Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch." Who knew the Mayans had so much in common with the Welsh! Some squares are missing altogether! I must match carefully here," writes the person who's supposedly solving all these Bejeweled-inspired puzzles. I must reach it! But the winds of time have ravaged this next grid. "In the distance I can spot Tleyquiyahuillo, The Temple of the Third Sun. Instead I will dismiss the allusion-to-the-ease-of-hapless-dismissiveness approach, and focus on the other obvious intro fodder: the incredibly brilliant story that nicks all sorts of bit from the Mayans and uses them to justify tile-twizzling. It'd be easy to write that it'd be easy to dismiss Jewel Quest as yet another Bejeweled clone, but that would be lazy - spend more than half an hour with it and it's fairly obvious that it's actually put an interesting slant on it.
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